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Course Description

Worldwide video game sales, including consoles, online, and mobile games, is projected to reach $111 billion this year. Mobile games are the fastest-growing market segment. By 2019, Price Warehouse predicts social and casual game sales will exceed traditional game sales. In this course you will learn the basics of video game design process, the main video game genres, and use a game development application to begin your journey of making games.

Login information will be sent to your email three days prior to the start of class.

Course Outline

Unit 1

A brief history of Video Game Development

- Arcades & Consoles

- From PCs to Multiplayer

- Play a Game -Game Analysis

- Game Maker Introduction

 

Unit 2

Player Motivation

- Geographics, demographics, and psychographics

- Who Plays

- Why We Play

- Game Maker Making Art: About Sprites, Objects, Rooms

 

Unit 3

Platforms, Genres and Story Elements

- Game Application: The Audience

- Platforms & Player Modes

- Story Elements: Premise, Backstory, Synopsis, Theme, & Setting

- Character Archetypes & Character Development

- Game Maker: Programming Events & Actions

 

Unit 4

The Production Process

- Documentation: The Game Design Doc

- Creating the Team

- Production Phases

- Marketing

- Game Maker: Your First Game

About Your Instructor

 
 
Jean Haefner holds degrees in Graphic Design and Photography, and a MFA in Web Designand Interactive Media; MS Haefner has taught in these areas, and worked professionally as a Content Artist, Web Designer, and Online Course Developer for over 20 years. More recently, she helped to develop the award winning interdisciplinary Game Design and Development program at the University of Wisconsin-Stout, and provided instruction in art and design for games there. She currently works at UW-Madison.

Learner Outcomes

Upon successful completion of the course, you will be able to:
 
1.Analyze popular games from common genres, and develop an independent analysis of a specific game.
 
2.Demonstrate a basic knowledge of a game design document for games.
 
3.Advance an effective understanding of the various segments of the game development industry.

Notes

Course Objectives

The course objectives are to enable the participant to:

1.Demonstrate a basic understanding of game design

2.Acquire simple game programming ability

3.Exhibit basic knowledge of visual art production processes

Applies Towards the Following Digital Badges

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Thank you for your interest in this course. While we currently do not have a section open for enrollment, we invite you to join us the next time the class is offered. To ensure you don’t miss out, please complete a Course Inquiry and we’ll be sure to notify you as soon as the next enrollment opens.
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